

There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using Maxthon or Brave as a browser, or have installed the Ghostery add-on, you should know that these programs send extra traffic to our servers for every page on the site that you browse.The most common causes of this issue are: Rushing opponents or long range opponents, specifically Yosuke and Naoto, are especially vulnerable to Maziodyne counters.Your IP address has been temporarily blocked due to a large number of HTTP requests. When in Awakening, Akihiko can quickly make a comeback with one well placed counter. Duck and Weave can both avoid projectiles for a short period, even dashing through Naoto's last bullet for a quick counter or Narukami's Zio. As a fight continues, make good use of telegraphed attacks by using Akihiko's Dodge Strike and both Duck and Weave. If you suspect the opponent will block either one, using Boomerang Hook (strong) fully charged will break any defense, but only if the opponent is caught off guard. Both his sweep and All-Out Rush can be combo'd from his Kill Rush, forcing the opponent to pay close attention to which you may use. If the opponent blocks, on the other hand, Akihiko has very good switch-ups that allow for a short pressure game before breaking through. If you suspect a counter, Weave instead (which can be followed up with a Corkscrew if the opponent does in fact attack). When beginning a match, most opponents will expected a Kill Rush and either counter or block. When playing Akihiko, use the Wind Gauge creatively to disable opponents and cause massive damage very quickly. His All-Out Rush alone can deal above 2000, and can rival most SP skills in the game. His damage output, especially with players experienced in using his Wind Gauge, is also extremely high in short bursts. With the second highest health in the game, 10000, Akihiko can take many risks and make many mistakes during a round. Patrick Escudero 15:42, 21 September 2013 (UTC) It is unconfirmed, however, whether additional levels of Wind Gauge add damage to Double Uppercut. Keep this in mind, especially fighting a character who is prone to using sweeps or lows.ĭouble Uppercut can be chained into both Cyclone Uppercut and Maziodyne. Only Dodge Strike (boost) can counter low attacks. This tactic is situational, however, so use caution.Īkihiko's grab can be combo'd into any of his wind combo attacks, allowing for even the use of an SP skill such as Cyclone Uppercut immediately following the grab. Weave (weak) can be used to build SP while opponent is idle.ĭuck and Weave can be linked together continuously to build Wind Gauge before attacking, allowing for creative combos.Ĭyclone Uppercut can be combo'd together up to three times.
